MiloMindbender
MiloMindbender
Work out a procedure to capture a light map (probably cube map) from a real-world location and import into unreal. This is so characters in unreal will be lit identically...
Figure out how catch the shadows of CG objects and apply them to a live video background. This is for when you want to composite a CG character or prop...
Need to figure out a method for live talent on greenscreen to cast shadows onto the unreal CG layers. This will use the setup where the greenscreen is lit so...
**Is your feature request related to a problem? Please describe.** Unless I missed it, meshroom outputs it's meshes in dimensionless units. It's easy enough to scale the output manually to...
I started doing photogrammetry using both Meshroom and Apple Object Capture at the same time, both produce really good results but Meshroom is missing one feature Apple has that makes...
I have several streams of audio/video coming in from different locations. I put these together into a 4 way split screen like an interview show, then send that video back...
Hey all, I don't want to step on anyone's toes so I wanted to see what you all think of this. I've been using this PID library for a balancing...
So I'm trying to morph one character into another using the end frame workflow kijai posted. I've found that sometimes it works amazingly but other times instead of a smooth...