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Find method for capturing light maps from real-world stages and apply to CG

Open MiloMindbender opened this issue 5 years ago • 0 comments

Work out a procedure to capture a light map (probably cube map) from a real-world location and import into unreal. This is so characters in unreal will be lit identically to the real-world location and can be composited together correctly.

MiloMindbender avatar Feb 19 '20 18:02 MiloMindbender