Mikhail Gorobets
Mikhail Gorobets
I tested my application on four computers. Two of them do not support VulkanAPI so I chose the DX11 backend. The first one does not have a GPU, but if...
I found two bugs with inheritance. The first one was with incorrect validation when inheriting. The second one was with an error during recursive inheritance. I fixed these errors, and...
It would be useful to generate a default constructor for a struct from C++ code, For example **Input:** ```cpp struct StencilOpDesc { STENCIL_OP StencilFailOp = STENCIL_OP_KEEP; STENCIL_OP StencilDepthFailOp = STENCIL_OP_KEEP;...
Hi @jkoritzinsky, I noticed that `SharpGenTools` generates the wrong kind of calling convention, for example instead of `cdecl` we get `thiscall` ```cpp struct InterfaceWithProperties { virtual bool __cdecl IsTrue() =...
Question
Are there any limitations to migrating the project to .NET 6.0?
This error **Failed to create OpenCL context (CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR)** is occurring on my laptop. It is happening because OpenGL is selecting the integrated GPU as the first device. Removing the discrete...
The current TAA implementation has a low occupancy (7/16 RDNA 2) due to high VGPR consumption