Mihail Ilinov
Mihail Ilinov
We had the same problem although when the game is build and run all works fine. I'm not sure but when you make manual tileset there is a .tres file...
So https://github.com/godotengine/godot/issues/24789#issuecomment-568607466 Basically just set the message_queue_size_kb to 102400 kb / 100MB
Hello, I'll mark the issue as feature request but I'm not having plans on working on this personally.
https://github.com/MikeMnD/tiled-to-godot-export/pull/27
Check your angular version too: ``` ERROR in The Angular Compiler requires TypeScript >=3.1.1 and 7.2.1 ng update @angular/cli @angular/core 7.1.4 -> 7.2.0 ng update @angular/core There might be additional...
Same thing on my end too: late int _currentHeight; @override void initState() { _currentHeight = 122; } NumberPicker( value: _currentHeight, minValue: 0, maxValue: 500, onChanged: (value) => setState(() => _currentHeight...
btw just fyi I've went with a custom made picker with flutter native class: ListWheelScrollView and CupertinoPicker (which uses the ListWheelScrollView but have iOS default style). So after that with...
@Bonsai11 Hi, my intention wasn't to diss your work, cause maybe in that time it was a fine solution. But at the moment i just think there are better/easy ones....