Mike DX

Results 9 issues of Mike DX

Have there been any discussions to a potential SDL port? I am not quite familiar with all the inner workings of MEKA yet (although I was an avid user back...

The current travis-ci works fine for simple linux compiler test but does not go any further. It should be extended to allow compilation tests on all supported targets (native and...

enhancement
help wanted

Using a fresh devkitpro install, cloning this repo and running make I get several warnings and this error which prevents further compilation. `main.cpp:478:48: error: 'RESET_STICKY' was not declared in this...

This PR merges amiga_test back to master, with numerous fixes and enhancements. Also likely breaks certain things...

As title - steps to reproduce below - Start game - head left - eat a few dots and wait - eat the power pill before the cyan ghost leaves...

Once a ghost is eaten, it returns to home but instead of being fully transparent, the ghosts wear a "black" suit, covering any tiles over as they pass (most noticeably...

In brief: Game not working properly, score increasing continuously, controls not responding correctly. Tested on latest "live" https://8bitworkshop.com/v3.11.0/?platform=williams&file=game1.c And dev: https://sehugg.github.io/8bitworkshop/?platform=williams&file=game1.c

Given that wiz can compile for gameboy, and we have the wonderful gbdk, it would be really great to see this added. I am unsure of the state of any...

Not really sure how to report this.. missing files somewhere? ``` util.ts:479 GET https://8bitworkshop.com/v3.12.0/presets/vcs/vcs 404 (Not Found) ```