Mike DX
Mike DX
Have there been any discussions to a potential SDL port? I am not quite familiar with all the inner workings of MEKA yet (although I was an avid user back...
The current travis-ci works fine for simple linux compiler test but does not go any further. It should be extended to allow compilation tests on all supported targets (native and...
Using a fresh devkitpro install, cloning this repo and running make I get several warnings and this error which prevents further compilation. `main.cpp:478:48: error: 'RESET_STICKY' was not declared in this...
This PR merges amiga_test back to master, with numerous fixes and enhancements. Also likely breaks certain things...
As title - steps to reproduce below - Start game - head left - eat a few dots and wait - eat the power pill before the cyan ghost leaves...
Once a ghost is eaten, it returns to home but instead of being fully transparent, the ghosts wear a "black" suit, covering any tiles over as they pass (most noticeably...
In brief: Game not working properly, score increasing continuously, controls not responding correctly. Tested on latest "live" https://8bitworkshop.com/v3.11.0/?platform=williams&file=game1.c And dev: https://sehugg.github.io/8bitworkshop/?platform=williams&file=game1.c
Given that wiz can compile for gameboy, and we have the wonderful gbdk, it would be really great to see this added. I am unsure of the state of any...
Not really sure how to report this.. missing files somewhere? ``` util.ts:479 GET https://8bitworkshop.com/v3.12.0/presets/vcs/vcs 404 (Not Found) ```