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Timers Made Simple. The Ultimate Swift Framework with advanced timer management, state control and reactive programming support.

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Without using `publish` method we get several problems: 1. Method `onTimerProgressChange` will cause infinite calling in completion with time 0.0 2. Method `onTimerActivityChange` will call completion only once on start...

Hello, First of all thanks for your effort on the package. Since I am trying to use your Timer in my project, unfortunately lack of some functionalities are hardly noticed....

When this bug was fixed: https://github.com/Mijick/Timer/issues/3 This code was added in `MTimerStateManager` ``` func updateInternalTimerStartAddToRunLoop() { #if os(macOS) guard let internalTimer = internalTimer else { return } RunLoop.main.add(internalTimer, forMode: .common)...

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