MightyBOBcnc
MightyBOBcnc
In some circumstances the Terminate Self Intersects add-on preference for the Context Select script does not function. It has been observed that this sometimes happens if the starting component is...
Downloaded the ue4-tutorials repo but can't open the project as it fails to compile for the latest Unreal version. Output is below: ``` The project could not be compiled. Would...
- Results from all scripts other than the machine learning scripts will go into an `output` subfolder to keep things tidy. - `simulation.py`'s precipitation randomness has been replaced with seeded...
It is sometimes necessary to distinguish between pressing a mouse button and releasing it (e.g. software with drag or transform operations like in 3D modeling). It would be nice if...
 If a mesh has randomly flipped face normals like in the above image (with some facing inward and some facing outward) then bounded vertex selection between two separated vertices...
If--at the end of running maya_edge_select--we set an active edge, then Shift+Double clicking on an edge that is already selected triggers the loop selection logic because we can't track DE-selections...
Title. If you have a selection, such as an edge, and it is the active edge, and then you Shift + Double Click on empty space in the viewport it...
The Merge Tool uses Blender's built in `bpy.ops.mesh.merge` for the case of vertex merging, which has an option to correct UVs. We should use it. Add it as a checkbox...
1. In vertex edit mode, select a vertex. 2. Activate the merge tool. 3. Click empty space in the scene. Observed Result: The vertex remains selected. Expected Result: The vertex...
In the Merge Tool we use a vertex shader + fragment shader to draw dashed lines in the multi-merge mode. This is based on a code example provided by Blender....