Abdulhamid Manman Suleiman
Abdulhamid Manman Suleiman
[PROJECTILScripts.zip](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/files/13197844/PROJECTILScripts.zip) Here are the scripts, the general weapon script handles the spawning of the projectile blue print and initializing its config scriptable object the qued networkobject pool from multiplayer contribution...
Sorry for the late response I was busy with exams, I have actually changed the scripts a little bit and the despawn error is no longer showing for now but...
Here are the 2 main errors that occur when ever I spawn a bullet on the clients side NotServerException: Destroy a spawned NetworkObject on a non-host client is not valid....
@NoelStephensUnity The projectile only spawns on the client side for a very little amount of time then it just gets destroyed and on the server side when the client spawns...
Ok I'll go see I I can make it work thanks alot
Has the support for .net8 been added?