MichelV

Results 4 issues of MichelV

In the accumulateHardLights() method from BulbRenderer class, shouldn't line 588 be: if (mode == BULB_MODE.HARD_BM_MAX or mode == BULB_MODE.HARD_BM_MAX_SELFLIGHTING) Instead of: if (mode == BULB_MODE.HARD_BM_MAX) To use BM_MAX for both...

Hello ! Thank you for your parser ! I was wondering if you could add the level's neighbours features 1-Parsing the level, would update a map / struct registring all...

Hello there, No worry on my side. I'll find a solution. Just reporting if this is useful Stack: ``` LDtk version: 1.4.1-64bits EBUSY: resource busy or locked, rmdir '\\?\C:\Users\miche\Documents\GameMakerStudio2\DASH-20220823\DASH-20220130\level data\DASH_LEVEL\backups\c1152220-7820-11ed-8aaf-777af2a37139_2023-12-03_11-32-46_crash'...

🪳 Bug

Hi Juju, Just an idea. Actually two fetaures for the parser: 1-ability to parse the following operators + - * / 2-ability to add constant to DYNAMO knowledge, and then...

feature :thought_balloon: