Michael Hills
Michael Hills
I was able to reproduce this using just the wgpu triangle example on winit. By just having this call to `swap_chain.get_current_frame()` in `RedrawRequested` I can get it to crash. Commenting...
On Bevy and iPhone 11 I can reproduce this crash by swiping in from any side of the screen. Specifically need to come in from the outside edge. It kind...
Wow nice work. I'll try it when I get a chance. :)
@PrototypeNM1 FYI over at https://github.com/bevyengine/bevy/issues/87 I put up https://github.com/bevyengine/bevy/pull/324 where currently uses `shaderc-rs` instead of `glsl-to-spirv` for iOS. Feel free to give it a try. I too have now run...
First loop runs on the python multi-processing pool to utilise all your CPU cores. Second loop "does the same thing" but because of the caching infrastructure, it really does nothing...
@simlay have you experienced those kinds of errors before with bindgen? See PR description. `AURenderEvent` is appearing in the generated code so that's good.
At the time this looked suspicious, but I think I confirmed that it was sane for iOS builds. I had made an iOS XCode project and adding "AudioUnit" framework didn't...
> Yeah, it was for iOS but I don't recall what specifically. It's possible it was related to the ObjC generation which we aborted for the time being?
Did you just hand-write the header file instead of generating it because it's an ObjC header? I believe @simlay had made changes to bindgen to allow generating ObjC headers as...
> In this case, I don't think it's too bad Personally I don't think it makes sense to manually cut/paste code from ObjC headers one file at a time as...