Michael Buhler
Michael Buhler
@constantinius This is still an issue today, maybe. 22 days ago v2.0.5 was published to npm. The same day, v2.0.4 was published on GitHub. v2.0.5 is still not on GitHub...
I didn't think that `makeBufferSource` was exported from this package. I left the existing public interface untouched. I could refactor back to the old `makeBufferSource()` and make the new one...
My team has run into this problem as well, and I'd like to take a crack at resolving this issue. ----- @JanikHelbig-NB is right when he says "The action currently...
@GabLeRoux @webbertakken @davidmfinol I have opened draft PRs here: - https://github.com/game-ci/unity-builder/pull/685 - https://github.com/game-ci/documentation/pull/498 which do as requested: add a new, optional `buildProfile` parameter to `unity-builder`. As I said, the build...
~Perhaps something has changed since @Sammmte's original post four months ago. When I run Unity with a `-activeBuildProfile ...` I get an error `Missing argument -buildTarget` and the process exits....
Things got more complicated than I expected. This `unity-builder` repo uses a custom build method. I can pass `-projectPath`, `-activeBuildProfile`, and `-build` into Unity and get a successful, headless build...
The `UnityBuilderAction.Builder.BuildProject()` method is intricately connected to the [`BuildPlayerOptions`](https://docs.unity3d.com/ScriptReference/BuildPlayerOptions.html) object, but building with Build Profiles requires instantiating a [`BuildPlayerWithProfileOptions`](https://docs.unity3d.com/ScriptReference/BuildPlayerWithProfileOptions.html) object instead. Therefore, we will need some branching strategy within the...
I have successfully built locally with a build profile and a modified version of `UnityBuilderAction.Builder.BuildProject()`, visible here https://github.com/MichaelBuhler/unity-builder/commit/222b8068bdfe2da016b71418908862891db99cdd, summarized here: ```csharp if (options.ContainsKey("buildProfile")) { #if UNITY_6000_0_OR_NEWER // Load build profile...
> One question: Will there be cases where buildProfiles will completely remove the need for customBuildMethod? @webbertakken, yes that it currently the case. The name of the "customBuildMethod" is passed...
@webbertakken It is not _necessary_ to do a Unity build with a custom method, such as `BuildProject()`. The current [code changes that I have drafted](https://github.com/game-ci/unity-builder/compare/83c85328dd491a4268b41f1aae9de279e1fe7be5...222b8068bdfe2da016b71418908862891db99cdd) still use the `BuildProject()` custom...