MichaelBezzina

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Hi, thanks for the quick reply. I'm running this on 2019.4.26f1 with URP. As for how I'm using the prefabs with the baked lighting... I currently have an initialization scene...

![temp_LightingIssue-FollowUp02](https://user-images.githubusercontent.com/18429652/197623019-d7ada713-5d13-4e3b-891a-d3836edd0287.PNG) ![temp_LightingIssue-FollowUp](https://user-images.githubusercontent.com/18429652/197623024-eb3c7ee0-3bc2-446e-b816-c20edeecdba2.PNG) I made sure to include the lightmap textures and the LightingData.asset file in the Asset Bundle and ran it again, but see the same issue. It seems like...

![temp_LightingIssue-FollowUp03](https://user-images.githubusercontent.com/18429652/197625589-29110b3f-c7d7-4a5f-b6b2-82f0d29c6855.PNG) Let me know if I should be looking at any of these dropdowns specifically. I see 185 items under Renderer Info (with valid mesh references), 20 Lightmaps (with seemingly...

Sure, I'll try to get that out to you sometime today. I appreciate your help

Okay, got a repo setup. Let me know if this works for you https://github.com/MichaelBezzina/ExampleProject_LightingIssue

Sorry, I shouldn't have made that bool toggleable with this demo. You can leave that set to true, because that is how it is being used in this context. As...

https://forum.unity.com/threads/crash-when-setting-objects-to-static.490963/ Related?

Working on adding those now. Got a lot of random stuff being exported with the prefabs from my main project so I'm working on cleaning that up as I bring...

Okay, well, I got the prefabs added to the project and only stripped out the people to reduce the amount of assets that needed to be exported over. The asset...

It's moreso this: - If you put the baked prefab into a scene, set the scene to be included in an asset bundle, and then grab and instantiate that scene...