MichaelBezzina
MichaelBezzina
Hi, thanks for the quick reply. I'm running this on 2019.4.26f1 with URP. As for how I'm using the prefabs with the baked lighting... I currently have an initialization scene...
  I made sure to include the lightmap textures and the LightingData.asset file in the Asset Bundle and ran it again, but see the same issue. It seems like...
 Let me know if I should be looking at any of these dropdowns specifically. I see 185 items under Renderer Info (with valid mesh references), 20 Lightmaps (with seemingly...
Sure, I'll try to get that out to you sometime today. I appreciate your help
Okay, got a repo setup. Let me know if this works for you https://github.com/MichaelBezzina/ExampleProject_LightingIssue
Sorry, I shouldn't have made that bool toggleable with this demo. You can leave that set to true, because that is how it is being used in this context. As...
https://forum.unity.com/threads/crash-when-setting-objects-to-static.490963/ Related?
Working on adding those now. Got a lot of random stuff being exported with the prefabs from my main project so I'm working on cleaning that up as I bring...
Okay, well, I got the prefabs added to the project and only stripped out the people to reduce the amount of assets that needed to be exported over. The asset...
It's moreso this: - If you put the baked prefab into a scene, set the scene to be included in an asset bundle, and then grab and instantiate that scene...