Methuselas
Methuselas
You should really go talk to Magic about the MCO build. It's only 32bit, but you're already further along with the engine rebuild, you two might be able to share...
As soon as you can get me a way to build a Windows version, let me know and I can bug test for you, at least on the Windows side....
Hey Alariq, I've managed a workaround with Max and Maya. I successfully imported a mech, in game this weekend and passed a converted ASE animation to BVH (motionbuilder) back and...
Don't get your hopes up just yet. It was proof of concept. The bones I converted from helper bones still show up in the engine, instead of being invisible. They...
I'm a former game developer (art, side, not code side - I'm a script kiddie, at best), but I like the ability for people to mod with ease. That's why...
Yeah, I see your point. I'm always looking at things from a modding perspective. The more a game has an ability to mod, the more likely you are to attract...
Don't lose motivation! :( I've already started doing new models for kit bashing. Besides, you're the closest I'll get to being able to make a setup as close to tabletop,...
I think that's for range values, as well as a few other in-game things, but I'm not sure. BTW, I hope you're still motivated, as I have this completed. I...
I know Magic gave me a polycount of 3-5k in MCO, which worked, but you DID say you wanted 2017 graphics. ;) Believe it or not, this is the low...
Okay, it may be a while before I get you a working rig. I got the thing UV'ed to a single map, but once again, I'm breaking the ASE files...