Xeno
Xeno
Long post was long, I'm going to summarize: It would be rad if attempting to transmute materials into an item was what caused you to learn to transmute into an...
For added effect, it would be interesting if you received some other sub-optimal result instead of what you were trying to accomplish (thinking rebound or flawed results), but those are...
Flawed result like coal instead of diamonds, even. Possibly improving your understanding of coal by 1% in the process. The important thing here is not to limit your imagination. It's...
I'm not sure I follow that first line. Do you mean minecraft experience, or alchemy experience? In this case when I refer to one or the other I consider them...
I responded to DivineAspect in IRC with this, paraphrased: "I really like the second part [concerning base components contributing to your knowledge of derived components]. I'm not keen on using...
I wanted the emphasis to be more on the option of destroying the thing. Also I think the % success of an item should be configurable, but I failed to...
Alright, I'm going to rehash the entirety of my idea. It's long. Sorry. 1) Break down item to study it [yep. non-negotiable. Destroy it, at least once] 2) Breaking down...
Nope nope I take back all the mean things I said. i wasn't being civil. Let's start over man.
-trunc- for not reading the original OP's suggestion well enough in the first place, basically I suggested the same thing except at base 10. I'm a numpty.
Precisely the concept, yes, with the exception that powers of 2 seems high; they would cover all the bases, but I'm not sure I can agree with the scale. 13...