Results 21 issues of Daniel Yates

Given the recent confusion in both #152 and #153, it feels like it would be sensible for the packager to check if the supplied `GITHUB_OAUTH` token (if present) actually has...

Currently we have something like the inverse - changing equipment sets based on conditions - however changing a profile based on equipped items would be quite nice, and feels more...

enhancement

**Is your feature request related to a problem? Please describe.** > random idea for trp3 profile selection - show a preview of the tooltip that the profile would normally show...

enhancement

As seen in #97 and on Discord, a few people ran into issues as a result of their profiles containing some errant non-numeric characters as part of the width/height segments...

Module functions like onInit, onStart, or onDisable can return a (bool, string) pair that act similarly to the returns of a pcall to trigger a "soft error" for the module...

enhancement

Aligns the color swatch with the residence button rather than indenting the text, and also reduces its size very slightly in the characteristics page. ![image](https://github.com/user-attachments/assets/185f7ea5-ac1f-466e-a0d0-95896163dd03)

consistency

Had intended to add this with the characteristics changes but forgot. This adds a new color contrast level ("Monochrome") that if selected will force text to either use pure white...

enhancement

Blizzard changed the logic for map pins such that they attempt to configure button passthrough *after* the OnAcquire method is called on the pin. This causes issues with our player...

bug

The Kui nameplate logic determines if it "can" customize a nameplate based upon both upon our internal requirements for its state (ie. is it initialized, does it have a unit,...

bug

This was meant to be removed before merging the menu stuff in but seemingly got forgotten; was only used for testing the compatibility layer for old menus -> new system.

unenhancement