Meldexun
Meldexun
`EntityEvent.Size` is only fired in the entity constructor and in `refreshDimensions`. But the event should be fired whenever `getDimensions(Pose)` or `getEyeHeight(Pose, EntitySize)` is called. For example creating an event listener...
**Describe the bug** The `EntityDatabase#entryMap` map stores `LivingEntityData` as values which have a reference to their entity instance. This map should be cleared in `EntityDatabase#updateClient()` but I think it would...
**Describe the bug** Entries of the map `ModConfig#keepEntityAsVanillaCache` use entity instances as their keys. This means for every sheep entity for example there will be an entry in the map....
**Describe the bug** When the player joins a world a `PlayerData` instance will be assigned to the `PREVIEW_DATA` field. This field will never be updated and thus the first player...
**Describe the bug** I'm don't fully understand what kumo variables are but from looking at it the `tempData` field seems to be used when an entity with Mo'Bends animations is...
**Describe the bug** Entries of the map `EntityBenderRegistry#entityToBenderMap` use entity instances as their keys which creates a memory leak. There are some methods for clearing the map but they only...
This is the continuation of #7810 I didn't really change anything except adding some comments and using the new fluid system.
Continuation of #8667 This is not a direct port of the old PR and instead as described previously I split the `EntityEvent.Size` into `EntityEvent.Size` and `EntityEvent.Dimensions`.
#8478 moved the check if an entity is in reach to be able to differentiate between attack range and interaction range. But with this change the location where hit an...
#8478 introduced an issue. The check if an entity or block is in interaction/attack range always assumes that the player is looking exactly at the center of the entity or...