Meegoo

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And I was told on IRC that TickBlockEvent fires for random ticks (growth and stuff), not scheduled ones.

You can't really use those methods the way event could be used. I mean, in case of stopping water from spreading (although you can just cancel `ChangeBlockEvent.Place` for flowing water)...

This has been bothering me for a while, so I decided to try and fix the issue. Here is what I found. 1. It seems to work in deobfuscated dev...

Now that Twitch pack search is there, this would be a nice feature to update those modpacks.

Looks like it's NEI fault, not CCC Still dont know how to fix it though

@Dyonovan Whatever version is default for lastest forge? Can't find anything similar to what you said in build.gradle

> When this happens, it also leaves a zombie zsh process running with 100% cpu usage in the background. I found that doing removing completions for zoxide via `compdef -d...