MechWarrior99
MechWarrior99
So I was going to add some QoL to the attribute API to encourage better (and easier) usage, but I realized that it is kind of limited and clunky as...
At this point almost all the methods in `Vertex, Edge, Loop, Face, BMesh` are covered. The Attribute methods in `BMesh` are not as I was thinking of looking to see...
No i said "but not the "Quarry" block" i don't like the idea of a signal block that does every thing.
i don't really think any one gets what i am saying. what i am saying is you place blocks down that are called "frames" (or something like that) and you...
Well even if you don't like my idea if it sparked one you do like i can be happy :)
@elifoster, I agree there are way to many 'magic blocks' and it really does not seem to fit the theme of FSP. I personally like Flaxbeard's idea of the upside...
@InsaneJ That is not a bad idea. But i would have the carts/trains in between railcraft's basic models and traincrafts advanced models. But on the other side of things if...
Sorry, it took a while before I could get back to take a look at the code. > I don't think you're correct in what you described here - the...
> The point of it though is that the classes in `Stride.Assets` are specifically related to the code in other runtime assemblies of the engine That is what I mean,...
I was going to post an issue about this, but then I saw this. I'm no coder, but I was wondering, what if you had it so the elevator knew...