McSpidey
McSpidey
Unreal and Unity both use milliseconds for frametimes. https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Overview/ https://docs.unity3d.com/Manual/ProfilerCPU.html
Thanks for the workaround, it's helped and gives a consistent output. Odd the output is blank still somtimes to need this as I was already waiting on match error for...
Sorry, I haven't revisited this. That's a good find re mouse interrupts though.
Is there any way to do value clamping without supporting if or bool?
Is there any chance pythonize would become a native part of PyO3?
I'm new to PyO3 but even from just porting one simple app it seemed logical a native serialiser/deserialiser would be a fundamental core feature for efficient workflows, and serde is...
Is there still a compile time disadvantage if it's implemented as a 'feature'?
I've only just come across this great library and saw the last update (2018-01-24 v0.45) mentions being able to write streams of any size. Was curious where along these steps...
Thanks for clarifying - was just checking since I was getting the error "write_stream: data must be the same size as the existing stream" and the update mentioned being able...
An example on how to load the print("hello world") from a local .py file instead of the eval code mode, including where it needs to be in the structure to...