Norbert Nopper
Norbert Nopper
I think, even the parameters can be reused: ``` { "materials": [ { "displacementParallax": { "displacementParallaxFactor": 1.0, "displacementParallaxTexture": 0, "displacementParallaxOffset": 0.0 } } ] } ``` Factor is also know...
@pjcozzi It is also implemented experimental in the Blender exporter. However, I suggest we focus on and finalize the light and common material before end of July. Regarding the displacement,...
Okay, got it. Think we should probably go for a separate geometry displacement version and a parallax, bump map etc. displacement version. @pjcozzi Should we discuss this next meeting? Maybe...
We also have it working in our engine, but it should be better explained and specified.
If I have time, I can have a look at it. But if you fix it, please make a pull request.
Thx a lot. Anyone tried out the Linux code path?
Still relevant? https://github.com/McNopper/EGL/commit/f20cdac3745a0d45ce8a8358ea40389278ae91e5
This is the commit, where a lot of changes happened. After this commit, is this issue still there?
Will have a look at it, Will take some time, as quite busy right now. Thx for the feedback.
Okay, makes sense. Will add lerp, nlerp and the fallback for slerp.