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Blender viewport renderer using the Unity Engine

Results 22 Coherence issues
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Right now I'm building with the assumption that the DLL is C# and can share code with Unity, but that assumption won't last long once I decide to start supporting...

enhancement
Unity Plugin
Blender Plugin

Implement the UV layers as buffers to pass into Unity

enhancement

Looking over my network refactoring notes - I've settled on simplifying things down further than originally planned. I really don't want to go down the road of exposing raw network...

enhancement
Unity Plugin
Blender Plugin

Currently dumping those bytes into the message queue but ideally it should go into a pixel CircularBuffer the same as viewport renders, just in the other direction.

enhancement
Unity Plugin
Blender Plugin

The unity-package build artifact is 6 MB because it includes .github configs and that README gif. Need to move the gif off to imgur-land and add some more ignore rules...

bug

From my rant in #36 - I'd like to dynamically change the tick rate based on user activity. If someone is actively modeling / moving the viewport camera around /...

enhancement
Blender Plugin

Add the ability to listen to events like geometry changes, adding/removing things from the blender scene, camera changes, etc. Use case: Compute shaders that drive procedural geometry layers on top...

enhancement
Unity Plugin

Current API is specced as the following for `Plugin`: ```py def add_custom_vertex_data_stream(self, id: str, size: int, callback): """ Add a callback to be executed every time vertex data needs to...

I'd like to be able to support third party plugins using Coherence as a bridge for extra communication between Blender / Unity - sending custom messages back and forth using...

enhancement
Blender Plugin

Just a place for me to dump notes on this topic - Depending on how much support I'm going to need and performance I need to squeeze out of this...

Blender Plugin
requirements needed