MaxYari
MaxYari
For anyone wondering it's suppose to be `2captcha`, for some reason it's still wrong in the main readme even after commit above.
Got it, will have to just turn it off then i suppose, thanks for clarifications!
Naw, I've just accepted the fact that this is how it performs on my hardware. Was playing without DX11 after all.
Could you share an info regarding plans on that, i.e when it's planned to be implemented? Btw, i'm familiar with C++ and tiny bit with dx rendering, maybe you can...
@Katharsas thanks for those links! Didn't tried building yet, want to figure out first - will I be able to grasp how it works or will I simply loose my...
For anyone interested - at the time I've lost interest in the thing, but now thinking about another Gothic II playthrough and might look into the implementation of weapon trails...
Whoever is interested - I've implemented the thing. I'm not sure when/if it'll be merged to master, so here's a link to my fork: https://github.com/MaxYari/GD3D11 Trails are present on everything...
> > Whoever is interested - I've implemented the thing. > > I'm not sure when/if it'll be merged to master, so here's a link to my fork: https://github.com/MaxYari/GD3D11 >...
Still persists
Bump: Any info regarding this?