Max Robinson

Results 28 comments of Max Robinson

I don't think we gain anything by having the Android in either world. It would have to learn how to stand to complete the task, which seems pretty irrelevant for...

The avoid task uses the `GetActorForwardVector()`, while other tasks and sensors use `rootcomponent->GetForwardVector()`. It would be most useful to override the latter since the `GetActorForwardVector` relies on it's root component....

The nav mesh has been added to some worlds (Mazeworld, UrbanCity) but not others. Worlds that contain non-flat terrain like the European forest can have a nav mesh, but the...

Thanks for documenting this. The navagent has received very little support recently and is in need of some upkeep. We will add this to our todo! (Also, the nav agent...

I think this would be better solved by only rendering a max of 60 fps, while more frames can be computed without rendering in between. In other words, it won't...

Hm maybe, I've only noticed it recently.

I'm actually seeing the infinite fps bug #42 in this. Also could you name your variables more descriptively? `val` and `take` in particular are confusing to me. What average is...

Does this affect the evolution in an interesting way?

I would like to push this in, though I want the ui to be improved before doing so. See my comment on #107

I love this idea and would like to push this in, but the ui needs to be improved. I don't want it in the about tab, and I don't want...