Matthew Jones
Matthew Jones
Thanks so much for looking at this! I was going to do more debugging tonight after work, but it appears you already found the root cause. :)
AudioPool was the next thing I was going to try. I suspect it will be successful, and is probably the right call for my use case regardless. :) I unfortunately...
AudioPool does allow the clips to be played. That being said, any audio trigger generates the following warning: `plugins/audioplayers/player.c: Could not query current position.` The audio still plays correctly, but...
Unfortunately not. They're just sound effects being kicked off by my "game". (It uses flame and flame_audio, but calling this thing a game is too generous 😂) In researching the...
I am having the same issue with 9.0.0. Took me forever to track down that this plugin was the problem. Issue only occurs in iOS release builds. Nowhere else.
After digging in a bit deeper, I found that this was caused by doing a read immediately after doing a write. We weren't fully awaiting the save, so only part...