MattTree

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Edit --> Project Settings --> Player --> Scripting Define Symbols --> Append the following to whatever is in the text box: `;UNITY_INPUT_SYSTEM_EXISTS` ![image](https://user-images.githubusercontent.com/68766223/98039919-16131e00-1de5-11eb-885d-c5b063f131eb.png)

Good tips. I'm stuck on: > Library\PackageCache\[email protected]\Runtime\Utilities\HDTextureUtilities.cs(17,33): error CS1061: 'Texture2D' does not contain a definition for 'EncodeToEXR' and no accessible extension method 'EncodeToEXR' accepting a first argument of type 'Texture2D'...

It worked. The key was deleting ProjectSettings and UserSettings to prevent the outdated Library folder from being generated. This got me to a new but easy error which required me...

If I comment out ENABLE_TRACE_DISTANCE_LIMITED in VolumeStandard.shader, the cloud stops disappearing up close, but now the background turns black when you get close. Below is an animation of the camera...

I looked for "SendMessage" in the mentioned files but found nothing: ![image](https://user-images.githubusercontent.com/68766223/88449491-e5e2d900-ce0c-11ea-9980-9b1045c3d5f8.png)

When I double click on the error message, HDAdditionalLightData.cs opens, though it's not mentioned in the error text: ![image](https://user-images.githubusercontent.com/68766223/88449565-80dbb300-ce0d-11ea-8dbb-7c99bfd308f4.png) ![image](https://user-images.githubusercontent.com/68766223/88449540-57228c00-ce0d-11ea-81c2-a6760dfa55b7.png) No "SendMessage" in this file either: ![image](https://user-images.githubusercontent.com/68766223/88449602-c7c9a880-ce0d-11ea-8d77-886353e2f454.png)

More exploring: ![image](https://user-images.githubusercontent.com/68766223/88449920-87b7f500-ce10-11ea-88dc-a19673c8eece.png) ![image](https://user-images.githubusercontent.com/68766223/88449922-8edf0300-ce10-11ea-9244-8ca7961ad0ad.png) ![image](https://user-images.githubusercontent.com/68766223/88449947-b1711c00-ce10-11ea-9b88-5aee234c9d25.png) Error text: `ArgumentException: The Object you want to instantiate is null. UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at :0) UnityEngine.Object.Instantiate[T] (T original) (at :0) SamplePlayFromHere.PlayFromHere_OnPlayFromHere (UnityEngine.Vector3...

The guide will avoid moments like, "Wait do I have to use a lua interpreter?" and "What's openal32.dll?"

heya - Yeah it complained about missing openal32.dll for me. - I think it's better to embed the gif. It communicates the essence faster. If you think the gif is...