MatijaBrown
MatijaBrown
> There currently doesn't appear to be a way to properly detect some keys for keyboard typing input. > > The Keyboard.KeyChar provides the characters typed, and keys such as...
I do use vs. I'll try the debugger. Thanks for the reply, sorry i couldn't answere earlier.
I do (sort of). I just took some code that should have worked and put it in, because I needed some quick testing UI.
I believe the best option would be the following: I'll keep it in `AngleSharp.Svg` and when the project has become slightly more "mature" we'll re-open this discussion about where DomGeometry...