Mathias Paulin

Results 9 issues of Mathias Paulin

Update the documentation about Rendering. Some questions remains about developing specific demo app to illustrate some "howto"

documentation
WIP

As stated in the PR #901, it could be helpful to have better texture management than a simple, openGL oriented and strongly limited one. Let me recall here what I...

enhancement
Core
Engine
Feature Request

When exporting a frame from the renderer, the alpha-channel is the one resulting from the rendering of objects. When the scene contains transparent objects, or when the exported frame is...

enhancement
Engine

Could be very useful to have a python binding of the Radium libraries. - Allow to load/access/call Radium model and functions from python - Allow to call Python functions/module/ etc...

Core
Engine
Feature Request
IO

# Pull Request Desription Add dataflow programming capabilities to the Radium engine (draft) TODO - [ ] clarify ownership transfer of the nodes to the graph - [ ] clearly...

enhancement
Feature Request
WIP

## Expected Behavior It appears that the aim of Radium-Engine is clearly diverging (without forgetting) from its initial aim. Instead of being only a computer animation framework, with low rendering...

enhancement
Core
Engine
Feature Request
IO
GUI
refactor
Headless

# Pull Request Description Add loading/rendering/writing of gltf2.0 files. gltf is intended for data and material exchanges between content creation tools and renderers. The gltf specification follows the same principle...

Core
Engine
IO
WIP
GUI
Scripts
examples

# Pull Request Description This PR is a draft for Node base rendering in Radium. It extends the PR #1007 with dedicated nodes for rendering and a new type of...

# Pull Request Desription This is a very early, and very incomplete) proposal to bring material data into Radium Core and improve interface for CPU usage. Works right now with...