Mathias Paulin
Mathias Paulin
With assimp master from 05-25-2021 : Radium compiles fine but there is huge problems when loading animations : - from dae files : no binding from skeleton to meshes, -...
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> As far as I can see, Oiio do not handle opengl stuff, it can be used to create, load and save cpu image buffers, and have an texture manager...
> On second thought, ... I find this second option, with the callback collection on the KeyMappingManager side, quite better. It simplifies the Viewer code (no need to manage callbacks...
> PR #698 do not closes this one, @MathiasPaulin doc need update. I agree. But writing doc only to write doc is not so motivating ... I'll do that little...
you miss something. Even if headless do not require a physical display, on Linux, a X11 server is required to obtain an OpenGL context. So, to run the headless example...
> Any guess how to do the same on macos and windows ci ? No need for an X11 server on macos or windows ^^ As far as I was...
Things to keep in mind : - Shader manager, in its actual implementation, is badly named and consists on a add-only ProgramShader cache (it do not store shaders but programs...
I do not speak about "official renderer" but about the Engine, the GuiBase and the abstract class `Ra::Engine::Renderer` (recall that any renderer have to derived from this class) that uses...
Not really. I'm asking _what is the good key to access shaderPrograms: name or configuration?_. _Do we really have to search shaders by name ?_ . Configuration includes name and...