MathemanFlo
MathemanFlo
It is definitely clunky but ArmorPaint has at least some support for these non-destructive adjustments. Simply paint one layer and use the layer data as input for a second material...
I think the problem is that your GTX 970 is the default GPU and ArmorPaint always selects this one. You could probably make it run by selecting the default gpu...
You can also set it per application. That should do want you want to do.
Works for me 
It would be great if you could provide a specific, reproducable example that does not work as expected. E.g. the mesh and an arm file to reproduce your issue.
I can reproduce that, too, but would like to add a small detail. I does matter how you go to the end of the hex value. Suppose the situation is...
I searched a bit and the bug is in Zui.hx in the method `onMouseUp`. The problem is that `deselectText();` automatically sets `isTyping` to `false`. Therefore Pressing the delete key leads...
I really like this idea because it would simplify some workflows a lot. At least if there would be a conventient way of updating a material. @luboslenco In case it...
i'm unsure whether it makes sense or not but the Picker node is somehow similar in this respect.
First of all I'm unable to write \\\\ (double backslash), so it can not be typed directly. BUT I just realized I can paste it. Then something strange happens. The...