MathemanFlo
MathemanFlo
> > > The reason for the freeze is probably that Wingdings and Webdings do not include the glyph "Abg" for preview. I also thought that this is the case...
Some additional details - 1. Load Webdings (it's a windows font) - 2. stderr contains: ``` RangeError: Start offset undefined is outside the bounds of the buffer at new Uint8Array...
The same holds for the currently selected swatch and all swatches behind it.
The same holds for bottom most layer, too if it is selected. I think the reason for it is a missing `g.end()` to flush. Adding these stops flickering.
I took a quick look at it and it seems that `UINodes.render` is not always called and thus the copy/paste operation is not always performed.
I think there are solutions to the first three suggestions. 1. There is the option "Dilate Radius" in the "Usage" tab in ArmorPaint's preferences. 2. In the same dialog you...
Number 8 is already proposed in #277
I guess you copied the krom directory with all its subdirectories to a new location, didn't you? This should work savely and only give you issues if you copy it...
See https://github.com/armory3d/armorpaint/discussions/1297
The color picker idea is related to https://github.com/armory3d/armorpaint/issues/1290.