MarkkusBoi

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I gained more performance by typing "r_shadows 0" into the console. It turns off the dynamic shadows.

This is happening to me and I have Intel HD 3000 on Mesa 10.6.

I will see if turning off specular and/or phong shading will do anything.

Update: On my computer, turning off phong shading (putting mat_phong 0 in the console) will fix the black arms thing. The same black on Chell's arms covers Chell's whole world...

I think that it's safe to say that this is a problem for anybody using Mesa. We now need Valve to investigate further into the rendering code and fix it.

They might be more concerned about Source 2 right now.

I look forward to this also. I also hope that it'll be on Linux.