Mark Kremer
Mark Kremer
I don't see anything wrong with that. This is what I used to debug my problem: ``` - name: Wait / Sleep uses: jakejarvis/[email protected] with: time: '10s' - name: Collect...
Hey people, I'm working on a similar project. While researching descriptor set layouts etc. I found this tutorial which I think has a lot of information that I think can...
Hey Tiago, I suspect this can give you some trouble: ```golang sampleChan = make(chan float64, s.sampleRate.N(time.Second/10)) ``` This creates a channel in which a single `float64` is sent/read at a...
I tested your code. What I said about the size of the slice is not correct. Speaker uses Mixer behind the scenes and it has an internal buffer of 512...
Could you create a runnable example of what you're doing now? Does my last snippet still cause chopping for you? Is it possible to play to the speaker directly instead...
I'll try to have a look at it tomorrow. Message me if I forgot.
> My latest theory is that because the emulator runs every 1/240 of a second and then sleeps, it cannot fill the buffer of sampleRate.N(time.Second/10).. I got the same. I...
Some clues: ```golang // update pulls new data from the playing Streamers and sends it to the speaker. Blocks until the // data is sent and started playing. func update()...
You can reduce the buffer size.
Hmm, I don't know. I'm not using Windows at the moment so it's a bit difficult to figure out what's going on. With slow pace, do you mean like if...