MartinC
MartinC
Hello, I'm resuming this conversation in hopes that there has been a solution in later versions. I am implementing a cut/copy/paste menu that performs actions based on the selection. My...
I am in the same situation, I've been trying to get it working with regular expressions, but so far no luck. It only aligns the first comma
Hello, I am noticing a similar issue where the top row highlight is drawn on top of the header border (Set with ImGuiColVar_TableBorderStrong). I agree that it could be desirable...
I am seeing issues with tables being inside a Group. The end cursor gets set according to the position of the last row, not where the table ends. My table...
Thank you Omar, I had a look into EndTable and EndGroup and it seems like your proposed solution might be the right way to go. I'm in a situation where...
Hi, I was facing a similar issue where the U coordinate of the texture is flipped. Below is my solution in hopes that it helps someone in the same situation....
Hi @merravid. Here's the code that I use to centre the text vertically in a row. ``` if (auto* table = ImGui::GetCurrentTable()) { if (table->CurrentColumn >= 0) { auto& style...
This can be achieved by creating your own begin tabbar and begin tabitem functions. This is one of the tab styles I'm using  Some differences - Underline covers the...
I would love to see a per-node size constraint. For anyone needing some minimum constraints, you can push WindowMinSize before the call to ImGui::Dockspace(). This will put the constraint on...
I suggest you use "MenuItem" instead. And push the flag ImGuiItemFlags_SelectableDontClosePopup. ``` BeginMenu(); ImGui::PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); //Draw MenuItem(s) ImGui::PopItemFlag(); ImGui::EndMenu(); ``` This is not always enough, though; some windows close it...