PixelRain

Results 9 issues of PixelRain

I have java jdk & jre installed on Ubuntu 20.04, and I added: ```JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64``` to jvmtop.sh (line 10), as I saw in a tutorial. Im asuming this counts as having...

### Type of bug Other unexpected behaviour ### `/ess dump all` output https://essentialsx.net/dump.html?id=51b491322d8e43889d8a60f098c3f119 ### Error log (if applicable) _No response_ ### Bug description While EssentialsX is installed on a Paper...

bug: confirmed

### Just making sure - [X] I have read the wiki and made sure, this feature is not yet in the plugin. - [X] I believe, that this feature is...

**Notable changes:** - level.cpp: In order to complete the functionality cycle of scene packing, added: - node::set_owner - packer::pack - constructs and returns a PackedScene* from a godot::Node* - resource::saver::get...

In order to prevent issues when making a clean/templated setup from roguelite, and since each submodule's nametag isn't used or referenced from anywhere else in the whole roguelite environment, I...

### Project Type 3D ### Feature Description I know this project takes inspiration from Cinemachine, so it should make it easier to understand my proposal. I'd like a feature to...

Added 2 repos to Additional Resources

Roguelite update for Godot 4.4. This update generated some uid's for some godot files (I believe only .tscn files got these uid's assigned, it's a new feature from godot 4.4)....

I attempted to build godot-roguelite on Ubuntu, but spdlog errors appeared, such as: spdlog/common-inl.h: In function ‘void spdlog::throw_spdlog_ex(const std::string&, int)’: spdlog/logger-inl.h:139:13: error: ‘ex’ was not declared in this scope; did...