FigmaToUnityImporter
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The project that imports nodes from Figma into unity.
Just ran this with a super simple Figma project. Like two frames and nothing imports. The node import doesn’t return anything at all.
after I tried to add a page from my Figma profile to unity the projects froze and when trying to reopen it gets stuck at loading the assembly, tried to...
On a real project - result is completely broken, don't worth it. Left - original, right - result https://drive.google.com/file/d/1OFjRP_Kuf5KTQkWjx5qHoSAZAFCHLyPJ/view?usp=sharing
I am importing the package by add git url but it showing error. Please Help 
  There is namespace errors. How can I fix that?
NullReferenceException: Object reference not set to an instance of an object FigmaImporter.Editor.FigmaNodeGenerator.AddFills (FigmaImporter.Editor.Node node, UnityEngine.GameObject nodeGo) (at Assets/Plugins/FI/Editor/FigmaNodeGenerator.cs:147)  They don't catch me like that because of this - ...
when importing several layers, it would be great help to select several ones together Generate \ Render \ None \ etc
when using Render command, it duplicates an existing object. i guess since it doesnt have an ID
 i have an existing structure, i change the position of an item, and want to reupdate it. i must preserve existing items, since i want Figma to control the...
Anyone know how to increase the limit rate of Figma? Or should we delay a little bit between requests?