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The project that imports nodes from Figma into unity.

Results 12 FigmaToUnityImporter issues
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Just ran this with a super simple Figma project. Like two frames and nothing imports. The node import doesn’t return anything at all.

after I tried to add a page from my Figma profile to unity the projects froze and when trying to reopen it gets stuck at loading the assembly, tried to...

On a real project - result is completely broken, don't worth it. Left - original, right - result https://drive.google.com/file/d/1OFjRP_Kuf5KTQkWjx5qHoSAZAFCHLyPJ/view?usp=sharing

I am importing the package by add git url but it showing error. Please Help ![Screenshot (5)](https://user-images.githubusercontent.com/64523762/122673139-c3a83580-d1ec-11eb-9f89-1a3ec88cbf9b.png)

![image](https://github.com/ManakhovN/FigmaToUnityImporter/assets/69851770/8958b5f1-695c-469f-ba68-49bac1c40cc7) ![image](https://github.com/ManakhovN/FigmaToUnityImporter/assets/69851770/56a2e08e-a46a-44f9-91de-321498b72bb3) There is namespace errors. How can I fix that?

NullReferenceException: Object reference not set to an instance of an object FigmaImporter.Editor.FigmaNodeGenerator.AddFills (FigmaImporter.Editor.Node node, UnityEngine.GameObject nodeGo) (at Assets/Plugins/FI/Editor/FigmaNodeGenerator.cs:147) ![image](https://github.com/ManakhovN/FigmaToUnityImporter/assets/53298335/a7c3ed01-cb9c-4de7-8d92-f3e0553b6bcd) They don't catch me like that because of this - ![image](https://github.com/ManakhovN/FigmaToUnityImporter/assets/53298335/17860c85-1baa-4d46-a5df-3276aca7b53b)...

when importing several layers, it would be great help to select several ones together Generate \ Render \ None \ etc

when using Render command, it duplicates an existing object. i guess since it doesnt have an ID

![image](https://github.com/ManakhovN/FigmaToUnityImporter/assets/593642/46525fc8-354e-477c-89b3-82365c1afeb0) i have an existing structure, i change the position of an item, and want to reupdate it. i must preserve existing items, since i want Figma to control the...

Anyone know how to increase the limit rate of Figma? Or should we delay a little bit between requests?