FigmaToUnityImporter
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duplicating the shapes when re-generating existing object
i have an existing structure, i change the position of an item, and want to reupdate it.
i must preserve existing items, since i want Figma to control the UI itself, while Unity controls the logics. so i want a complete freedom for the figma designer, to move the items around.
the only solution i found is using only the Group in the layout rather than using several Frames. also i would recommend using a Generate more than Render - to the best possible.
i would suggest to add this to your documentation.
Sorry. I think I don't understand your problem. Could you please describe it with an example and screenshots?