FigmaToUnityImporter icon indicating copy to clipboard operation
FigmaToUnityImporter copied to clipboard

duplicating the shapes when re-generating existing object

Open shacharoz opened this issue 1 year ago • 1 comments

image

i have an existing structure, i change the position of an item, and want to reupdate it.

i must preserve existing items, since i want Figma to control the UI itself, while Unity controls the logics. so i want a complete freedom for the figma designer, to move the items around.

the only solution i found is using only the Group in the layout rather than using several Frames. also i would recommend using a Generate more than Render - to the best possible.

i would suggest to add this to your documentation.

shacharoz avatar Jun 19 '24 15:06 shacharoz

Sorry. I think I don't understand your problem. Could you please describe it with an example and screenshots?

ManakhovN avatar Jun 19 '24 16:06 ManakhovN