Malek

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I've noticed an extreme performance regression on quest 2. Not 100% sure if it's related but it did not occur prior to the 0.12 release at least a few weeks...

I can confirm now having a different shader on an objects completely fixes the performance issue

What would be necessary to push this PR along?

I think maybe just having the option to get an EntityMut might be worth it's weight in gold here. In my experience you basically wanna just get different components at...

This doesn't actually cause a crash but it causes the window to not render. ```rust use bevy::prelude::*; use bevy_egui::{EguiContexts, EguiPlugin}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(EguiPlugin) // Systems that create...