Nate Tessman

Results 4 comments of Nate Tessman

**EDIT:** I spoke just slightly too soon! There's a very easy way to confound this fix -- if a test fails in a previous run and fails in the current...

At the moment this is simply an editor convenience. I hadn't even thought about runtime applications, but it shouldn't be _too_ difficult to adapt this for use in-game. I will...

+1 My use case is that I'd like to dynamically define $A or $B from a script depending on what's available in the environment. I implemented this logic as well...

Yep, my [example repo](https://github.com/Madgvox/stateful-set-bug-repro/blob/master/Program.cs#L56) has `DeleteBeforeReplace = true` in the `CustomResourceOptions`, and I do see the behavior you describe, where running `up --skip-preview` works.