George Kalampokis
George Kalampokis
Are you still using soft shadows right?
> I just point at this here: [RobertBeckebans/RBDOOM-3-BFG#622](https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/622) FYI it's called r_shadowMapRegularDepthBiasScale
There is a feature that allows you to skip the intro text. The skip happens if the game register any input while the intro text is playing. In some (i...
New nightly releases are available, you can check if the issue is resolved
A. (Baked Shadows and Soft particles) I'm not that good with graphics so don't expect it happen any time soon. Sorry. B. (Subtitles) Just wait and see amazing things will...
Have you done any edits to the code? Have you edited the cmake configurations you are using? And which cmake configurations you are using? Finally error in that line on...
If you are compiling on linux better use GCC and on Windows better use the actual MSVC
Linux is Done. See 4162e96fadd67b1bef41dbd4d35eaff5c1212fc3
Can you provide more details? Like, are you using Soft Shadows (Shadow Mapping) or stencil (OG) ?
Tbh I am not that familiar with how Soft Shadows work on this port. But I will see what I can do (Don't get too many hopes about it)