Matt
Matt
Sure thing, I would be happy to test anything for you using mine. I think the issue is libbladerf 2.0 has some changes that may have affected your wrapper.
I also appreciate your work. Botekp i also have a micro 2.0 xA4 and also rusty in C++ but i could try and lend a hand too.
Hello! I would love to take a look at whatever you have. Me and a few others have been working on this for a few months now. We have done...
We are working on improving some of the code, we will try and add support for the lights in the next version
> Just chiming in here to check if this is still on the todo. I am wondering if the dll supports the Xreal Air 2 Ultras, but I guess not...
Sorry for the very late reply. I haven't been working on this since it was released. I have something new in the works that should solve a lot of these...
> I could perhaps contribute in this. [@MSmithDev](https://github.com/MSmithDev) , [@kawaharas](https://github.com/kawaharas) where you guys did get reference for xreal devices? I can see Android xreal SDK only on their website. So...
> [@MSmithDev](https://github.com/MSmithDev) just found the some origins of your story > > https://jakedownsdev.substack.com/p/open-sourcing-nreal-air-development > > Great job! Thanks! I only wish Xreal would have worked with us on this.
> > [@SamiMitwalli](https://github.com/SamiMitwalli) have you started working on the script, or do you have any working proof of concept ? > > Yes, I have a proof of concept, it's...
> [@MSmithDev](https://github.com/MSmithDev) , with this new info from [@SamiMitwalli](https://github.com/SamiMitwalli) , would it now be possible to update your DLL for the One Pro? We should then be able to use...