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ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR

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When an object is grabbed with two hands, the rotation-averaging can sometimes lead to weird results. This should be (somehow) fixable by changing getTargetRotation() on AVR_Grabbable.

All of arc-vr currently only uses the new InputSystem, except for arc-vr-ui, which partially still relies on the old one. The VRInput component only works when placed alongside a 'StandaloneInputModule',...