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arc-vr-phys: Rotation Issue with objects that are grabbed with two hands.

Open Helliaca opened this issue 4 years ago • 0 comments

When an object is grabbed with two hands, the rotation-averaging can sometimes lead to weird results.

This should be (somehow) fixable by changing getTargetRotation() on AVR_Grabbable.

Helliaca avatar Nov 17 '21 17:11 Helliaca