Alexander Blinov

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I have the same issue on Intel MacBook. I checked the VkBootstrap source code, but there was VK_EXT_metal_surface everywhere. CMake file of my project: ``` cmake_minimum_required(VERSION 3.20) project(vulkantest) set(CMAKE_CXX_STANDARD 17)...

The same thing. I thought maybe I did something wrong, but my code is almost identical to the code of the tutorial. After I switched to the Vertex Buffer Object,...

I solved this by completely abandoning the VulkanMemoryAllocator library. I created the buffer manually and the render appeared.

I tried to compile with glslangValidator, but unfortunately it didn't work. I tested this on other systems(Windows 10 MSYS2 MinGW64 and Ubuntu 22.04 g++) and this issue also appears there....

Of course, uploaded it [here](https://github.com/MHDtA-dev/issue39_wgpu/)