Dante Camarena

Results 19 comments of Dante Camarena

Sorry to bug you @citizenmatt, but barring progress on this front, could you please provide instructions on how to build the resharper package manually? I was able to do this...

So here's how I made a build of the resharper plugin off of the current branch: 1. Update [rider/build.gradle.kts line 715](https://github.com/JetBrains/resharper-unity/blob/c83dce567e1ffa7cde62e87ebf86e930d0283972/rider/build.gradle.kts#L715) From: `dependsOn(buildReSharperHostPlugin)` To: `dependsOn(buildReSharperHostPlugin, packReSharperPlugin)` 2. Update build.ps1 line...

Observables have been a common pattern to standardize this kind of behaviour

Hey everyone, just wanted to say that this works out of the box for me using: I'm using Unity LTS: 2020.3.23 My backend is as follows: - Python Grpc Server...

I've actually written a version of the client that can support it. It's here, but it requires a lot of work (regarding documentation and whatnot) : https://github.com/transformsai/UnityGrpcWeb You can install...

Only Server-side streaming (as per the grpc-web spec) You can use it as follows: ``` var grpcChannel = UnityGrpcWeb.MakeChannel(ServerAddress); ``` It will use the appropriate connections depending on the platform...

The use case is a remote operations management platform (kiosks/iot). Due to nat/firewall, we'd like the ability to register a client kiosk to a server, and, on certain events, have...

@dcodeIO This is quite cumbersome when building a transport that works with any proto file. Please consider merging this pr.

I actually have a complete working example available at https://github.com/MHDante/pythonnet-stub-generator It produces fully functional typings for pretty much all of PythonNet (even the weird cases) I would love to work...

Yes, my implementation creates overload signatures of `__call__` for proxy objects.