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Fast minecraft rendering backend for sodium (nvidia only)

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I'm using Nvidium 0.2.6 on forge through the use of [Acedium](https://github.com/ferriarnus/acedium) and Sinytra Connector together with LittleTiles and a minor rendering bug popped up. Note that this works absolutely perfectly...

![image](https://github.com/MCRcortex/nvidium/assets/168279382/b7507a91-c403-48f1-95d2-55400c32998d)

some amd gpus support opengl so plz.

https://github.com/MCRcortex/nvidium/assets/111523952/850502d3-31ce-4bc7-82cd-c90430bed6dd This kind of delay doesn't appear with nvidium disabled.

bug
compatibility

# Problem After a lot of testing with @MCRcortex on Windows 10 [from 522.30 to 536.99, Studio variant, also known with Game Ready variant], and 1 driver version [536.67] on...

«Region Keep Distance» would work even better if it would remember all the explored chunks, and load them each time you join world or server again. And thanks for the...

Having automated builds would make everything easier when a new version of Minecraft comes out.

enhancement

[OpenGL issue](https://github.com/KhronosGroup/OpenGL-API/issues/93) AMD graphics cards should soon be compatible with this mod, this mod may require minor changes for the AMD implementation. I'd like to hear the Devs opinion on...

enhancement

If your keep region distance is lower than your regular render distance, that breaks Nvidium chunk loading.

bug
compatibility

See the video for details. On the right side of the screen is a list of mods. https://github.com/MCRcortex/nvidium/assets/102323087/340cf2b2-1add-43b1-b9b4-7ae5b60245fe