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LittleTiles incompatibility

Open MichelJonkman opened this issue 1 year ago • 9 comments

I'm using Nvidium 0.2.6 on forge through the use of Acedium and Sinytra Connector together with LittleTiles and a minor rendering bug popped up. Note that this works absolutely perfectly in every other way so it doesn't seem like an issue with Acedium/Connector.

Now I know this is very much in the realm of unsupported but I would really appreciate it if it could be looked at and either fixed in Nvidium or with enough information I could tell the developer of LittleTiles what needs to be changed to fix it.

The bug is that things like doors in animations are invisible, easiest reproduction is to just create a simple door. If needed I can provide a MultiMC/Prism instance with a world included.

MichelJonkman avatar May 19 '24 11:05 MichelJonkman

try without the Sinytra connector since when i tried Acedium (Nvidium) with the mod LittleTiles the game would work and have no issues but i would recommend waiting for the release of LittleTiles since it could be a issue with a different mod which could be causing the issue.

MrCatlio avatar May 19 '24 15:05 MrCatlio

@MrCatlio What versions are you using? And are you sure Nvidium isn't disabled? Even with a minimal modlist the animations are invisible

MichelJonkman avatar May 21 '24 08:05 MichelJonkman

i used the latest version of LittleTiles and no nvidium was not disabled i had to use an older version of Embeddium since the latest version has issue with Acedium

MrCatlio avatar May 21 '24 09:05 MrCatlio

Littletiles has some items that is causing the game to crash i didnt have nvidium enabled

MrCatlio avatar May 21 '24 09:05 MrCatlio

Theses are the mods that im using. (the crash log on when it crashed)

image image

MrCatlio avatar May 21 '24 09:05 MrCatlio

@MrCatlio Could you post the version numbers too?

MichelJonkman avatar May 21 '24 13:05 MichelJonkman

image

MrCatlio avatar May 21 '24 22:05 MrCatlio

but you might want to wait for the release since by the look of the github repo there are a couple of reports of people having issues with the mod

MrCatlio avatar May 21 '24 22:05 MrCatlio

So the only thing that comes to mind would be a render solution that is similar to valkery skies and renders it in some far away chunks. That breaks since nvidium simply culls these chunks out (I looked for a solution but didn't find a simple one)

Briefly looking at their code, yes this is what they do... The real solution here is to mark these chunks as "always render" and exclude them from the culling (don't ask me how, I haven't looked deep enough to be able to fix it)

ferriarnus avatar May 21 '24 23:05 ferriarnus

but you might want to wait for the release since by the look of the github repo there are a couple of reports of people having issues with the mod

Yeah I've had a few issues but not much concerning the core parts I want to use, I'll try your list and report back later!

MichelJonkman avatar May 22 '24 13:05 MichelJonkman

I don't think anything but Nvidium or LittleTiles can fix this issue. If there's anything I need to pass forward to the LittleTiles developer for him to do I can!

MichelJonkman avatar Jun 01 '24 14:06 MichelJonkman