DMCH

Results 1 issues of DMCH

The skybox texture in HL1 is always filtered regardless of gl_texturemode setting. In the following screenshot I'm using gl_texturemode GL_NEAREST. ![23048754](https://user-images.githubusercontent.com/42895292/61579800-478daa80-ab0a-11e9-9524-514607875c52.png)

Half-Life