MAG-AdrianMeredith

Results 11 issues of MAG-AdrianMeredith

### Description We're using the "cubemap renderer" script to create a cubemap for reflection probes, upgrading from 1.53 > 1.55 they no longer work and I'm seeing WebGL errors in...

bug
area: graphics

### Description In my engine only application we may create and destroy instances as we switch between different experiences. However on entering a second time all rigidbodies and collisions no...

bug
area: physics

### Description I'm seeing an exception after testing the lastest builds when using the new renderpasses. Looking at the code in vscode makes it quite clear that it can be...

area: graphics
enhancement

### Description When combining the new Outline Renderer with an LOD system there is a race condition that cause it to get out of sync leave a "zombie" mesh in...

In [gsplat-compressed-material.js](https://github.com/playcanvas/engine/blob/main/src/scene/gsplat/gsplat-compressed-material.js) there is the following code: ```glsl #ifdef PICK_PASS if (B < 0.3) { discard; } return uColor; #endif ``` Where its expecting the colour picker color as uColor...

bug
area: graphics

When using post processing (camera frame) and gpsplats the colors are incorrect even if bloom intensity is 0. Disabling post processing is correct. Top is expected, bottom is with post...

bug
area: graphics

![Image](https://github.com/user-attachments/assets/ab1215e7-a5e1-4140-83e8-0093d96a6e98) The official GLTF samples repository has an example https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/PrimitiveModeNormalsTest which doesn't render correctly on macos m3 max see attached model [PrimitiveModeNormalsTest.glb.zip](https://github.com/user-attachments/files/20010495/PrimitiveModeNormalsTest.glb.zip)

bug
area: graphics

### Description When rendering a model with a secondary camera into a renderTarget, the reflections are broken. I was able to reproduce this using a totally clean checkout against latest...

bug
area: graphics

Hi Team, I've got an issue related to lights not appearing in the cubemap renderer only in webgl (and lights which are distabled seemlingly rendering) (webgpu works fine). However, in...

I was looking at the "Caldera" dataset as a means to do some benchmarking and webgl is nearly 2x faster than webgpu here. https://github.com/Activision/caldera A link to the GLB, tested...

performance
area: graphics