Lwmte
Lwmte
As there is now major hype for our engine (provoked by that Reddit post), many people are attracted and want to try how it works. And there is no simple...
There are some really critical bugs with ladder states, as Lara can't climb up properly from ladder to horizontal surface (it takes few "iterations" for her to finally align correctly),...
Also, gone with "refactored old master".
Does anybody experience this bug? I'm sure everything worked less than one hour ago, but now Lara refuses to turn (although she leans properly).
As described in TRosettaStone, we need to use first 5 bytes of "Attributes" field of room vertex structure to get intensity and operation of this effect. First 4 bytes (values...
This is a very old bug which was introduced by last collision refactoring. It needs to be fixed, as it's probably directly related to the problem described by @Gh0stblade in...
I strongly suggest to leave SourceForge, because it is now extremely unstable and constantly goes offline (including now). Moreover, they tend to "hijack" project pages which migrated to other resources,...
Speed issues
I have noticed that after my recent changes with collision shapes and flags, FPS has significantly dropped, especially when Lara is in spikes, and even in death state. This is...
I'm going to put here all complications that I currently experiencing with backporting "refactored master". 1. Issue with backporting a092d3d: method of generating entity rigid bodies was changed, so I...
I have some question related to the way entity rotations are kept. Currently, each entity has `m_angles` array specifying roll/pitch/yaw. But we all know that Euler angles is evil. I...