Lutymane
Lutymane
Hello, It'll be very handy to be able to specify the mentioned parameters in options when both dimensions have same constrains instead of duplicating them for `x` and `y`. So...
Hi, I tried to make a list input with function values and it failed with `Error: No matching controller for 'op'`. Current workaround is setting initial value to 0 (but...
### Why To increase quality and speed of development. With autocompletion you won't misspell uniform names and mistype their values. ### What Added uniforms typings for ShaderMaterial, RawShaderMaterial and ShaderPass...
### Reporting a bug? Hi, I stumbled upon a weird problem. I have localizations that contain HTML tags and it worked fine while the text was specified inside of ``...
Any chance of adding a separate option for this? Input: ```glsl float f(){ float r = 1.; return r; } vec2 pos = vec2(0.5); void main(){ gl_FragColor = vec4(1.); }...
For some reason if shader doesn't end with an empty line it throws: ``` System.Exception: Parse error: Error in ./test/s.glsl: Ln: 3 Col: 2 } ^ Note: The error occurred...
Hello, The minifier doesn't consider `#define/#undef` and doesn't optimize `#if` blocks Example input: ```glsl #define MUT_0 #undef MUT_1 float f(){ float r = 1.; #ifdef MUT_0 r = mut0(r); #endif...
The error occures randomly on application start and quite often like 15-20% of all launches Using `RUST_BACKTRACE = full` spits this: ``` thread '' panicked at 'failed to borrow core;...
**Code of conduct** - [x] I have read and agree to adhere to the [Code of Conduct](https://github.com/oxen-io/session-ios/blob/master/CODE_OF_CONDUCT.md). **Describe the bug** By default the app generates mnemonic phrases using 16 bytes...
Use special `glsl.app/embed/#id` URL for rendering only canvas, so it can be embed into other webpages in `` This would allow not only feature the shader previews in articles but...